Quote:
Originally Posted by Erati
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Who is crying wolf ? All I mentioned was had we not had what felt like a very malicious drop of mobs on us at the zone out mid engage with it in our camp ( fraps still in process of our review to see what happened ) - alot of the mess that followed would not have occurred, albeit the Divinity wipe sounds like it happened on the pull in which is absolutely wrong and our fault.
I am not playing victim or asking for sympathy for Taken fighting mobs at the zone out, we understand the mechanics of fighting there- its also useful when shit goes bad in general. If you guys remember early on - everyone absolutely didnt want to see mobs pulled to the ENTRANCE as it means no one can zone in safely. Well, sometimes exiting a dungeon is not very safe, thats Everquest. Mainly, I dont want to see 200 people poopsocking NTOV stairs.
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Eratani, I am citing my example based upon an interaction that happened quite some time ago with Divinity. Perhaps I am not being clear enough.
While killing on spawn may not be the right answer, I agree that pulling them all over the landscape isn't either.
Unfortunately, nothing creative comes immediately to mind to address the simultaneously present issues of creating a massive poopsock OR a messy train.
This won't be easy to solve, to be honest. The last thing any of us wants is a random FTE lottery with 4 guilds, 200 people huddled on a spawn.