Quote:
Originally Posted by Toodles
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Like any camp, this is where it gets murky. You want to have a player run list, which from how they work on this server - involves allowing people to afk, leave zone and even log, as long as they are available when their turn is up. Yet simultaneously you are using time spent in zone as a benchmark.
If that's the the case, then the usual list variables are no longer valid.
It can't be both ways.
Having said all this, it should open up the discussion that all non PH, non raid, non FTE mobs (like Vessel for example), should share the same rules as Stormfeather.
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Player in the zone longest would come up in a GM arbitrated dispute, as would logs (both client and server). People are going to go LD while waiting for this thing. People who are 3rd in line are gonna run off and try to tag Lodizal, or switch PCs, etc. between windows. I'm just trying to establish a framework of guidelines for burdens of proximity and non-AFKness so it comes to GM arbitration less often.
It seems obvious that #1 on the list shouldn't be going anywhere (on purpose). It also seems obvious that you need to engage the mob quickly when your turn comes up... That's about as far as the PnP carries us here, but if we can loosely agree on what it takes to be "on the list", then we can handle things ourselves a lot more often.
This is why I'd rather not try to police how far people stray or for how long they camp out/go LD... Join the list, keep the list, be there when it spawns and engage when it's your turn or you're out (until you come back). Run logs to protect your interests and keep people honest.