Quote:
Originally Posted by derpcake
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on discord it will be more about staying alive then getting the first 100 kills
shm looks pretty good at that
i'm half french and play a shm on r99, trust me on knowing what class is good at fleeing
anyone that isn't in the bard AE group that succeeds loses day 1 though, so its irrelevant anyway
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I think that if you get caught by a bard group you're pretty toast unless you're DAMNED close to a zone line or get a gate off. There's gonna be soooo much cc/dmg flying at you that moving after they're on you is unlikely (blind, root, snare, etc) to be successful with no MR/resists. SoC will help get you to zone line if you're close tho, can't argue that.
I think shammies are great but I agree with the other statement: if you're not in a serious perma group on day 1, ideally with a bard, you're already just in it for funsies, at which point I wouldn't pick a class that has such a tough climb and high risk (no pet for a while, which means you're taking damage/at more risk while fighting, and charming solo is lols)
29 is a horrible level for solo shammies, and cannibalize at 24 is a pretty damned risky proposition imo. Its no worse than a bunch of other classes really with plenty of its own perks, but I'd rather pick a class with more offensive potential early on if I were going solo and knew my days were numbered. I don't think 19-34 for shammy will be nearly as easy as people are used to if you have to keep hps high and risk low.
Whatever tho. It's all just nonsense talk if you're playing solo. Imo play any non-gear-dependent class you enjoy solo and play well, and enjoy the ride. Just make sure your class is fun in the first 20 levels because it's silly to plan for late-game potential if you have so much stacked against you.