"A smart move would have been halving the normal mob respawn timers to keep up with the demand, leave the names how it was. If you have to fight over mobs and the spawns arent keeping up with demand it negates the double experience as youre getting a lot less mobs to kill."
I don't understand this logic at all. Because mobs give twice as much experience, they should spawn twice as fast. What? I mean why don't the GMs just make it quadruple experience weekend...haha.
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