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Old 10-02-2015, 02:34 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
Posts: 7,348
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
Playing on Red changes your mindset on this. If you can coordinate a group and everyone promises not to kill each other, the experience just flies by with the bonus %.


For me, it depends really on my mood logging in. I enjoy both very much, probably grouping a little bit more because I enjoy cooperating with other human beings and seeing how they interpret the role of their class.

Duo is probably my favorite thing because you have some backup without the sometimes hectic politics of a full group. Also, Duo lets you really get to know someone during downtime because it's one-on-one instead of the more acceptable silence of full groups. Can end up having some really nice conversations.

Solo is very fun because I get to be as inefficient as I want. Sometimes I like to play games with monsters and try out different spell combinations/ kiting methods that you can't really get away with doing in groups because they're dangerous or manna-hungry. Don't have to worry about accidentally drawing aggro off a group tank either by doing too much damage or casting efficient but hate-inducing spells.
qft, on red soloing is a dice roll with a HUGE disadvantage. You can still do it, but your mind is racing durring every named kill, 'am I doing this fast enough? /who, /who, If someone zones in what will be there ETA? 70% ok this is going to take X minuets /who..."

Soon you realise that even though you gotta roll against shit that you could normally keep to yourself on blue, you bring 2 of your favorite pals with you +1 or 2 of thiers to pretty much anything that is normally soloable..

Not to mention grouping from 1-50 with no gear and a shit load of lol's along the way!