Quote:
Originally Posted by Pyrocat
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Better than most people give them credit for? Maybe. But worse than pretty much any other class in a group. They have crap mana regen and their nukes are easily resisted and take a lot of mana. Their buffs are outclassed by shamans and clerics (until POTG). Their CC comes down to root and snare, which a necro can do and necros get mez as well.
Want a healer? get a cleric, or a shaman for good buffs + same/better heals than druid
Want DPS? get a rogue, monk, wizard, mage, necro, enchanter, ranger, warrior, all of whom do better DPS than a druid. Heck an SK with a decent weapon probably does better sustained DPS than a druid nuking/medding. Exception: druids who have the balls to charm DPS, and access to an appropriate level animal mob. This is very rarely the case in my experience.
Want crowd control? get an enchanter, bard, or necro, all of whom have better CC tools, or get a paladin for root/offtanking.
Want ports? sure, get a druid, but groups don't really need the ability to travel, they usually form up in the dungeon they'll be grouping in.
Want evac? sure, get a druid, but you'd probably be better served getting a bard or enchanter to CC so you won't need to evac.
Source: played a druid on live Kunark - Luclin. They are pretty great at traveling and soloing, but in groups they just don't have any single strong role and end up being mediocre and quite a few things.
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A lot of truth in this post, and I main a druid. Ive pretty much solo'd 1-55 and plan on staying in bear pits till 60. Were just not the best additions to a 6 man group, but perhaps that will change a little when we get our new heals.
We can CC, heal, DPS, buff etc, but there is always a class that can do better in most cases. When i do group, and theres a charmable animal available, I ALWAYS charm. It brings better dps than we ever could.
On raids I usually will charm (if available) and spot heal/buff. Kiting is an option too, but normally not needed.