
09-30-2015, 02:37 PM
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Planar Protector
Join Date: Oct 2013
Posts: 5,052
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Quote:
Originally Posted by cronik
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Quoting myself because it took two days for this to show up(mod approved!), and yet still posted two pages back.
If I had to pick right now, I'd go with noob-zone immunity for under 6, or even up to 9 (gives you at least a small chance to survive zoning away from starting areas). This place has too many bottom feeders who have their own definition of winning (xtreme griefing). I think the very rare possible abuses of immunity would pale in comparison to the starter areas/spawns being on lockdown an hour into the server if there's none. I'd rather a few peeps benefit from a mule bank since that affects almost nobody, in comparison to spawn-camping and griefing starting zones, which affects 90% of the population and WILL occur for the first week by people who have no interest besides playing the server start and griefing noobs in as assholish a manner as possible.
If there was no immunity I'd live with it and enjoy the server, but it'd be a HUGE deterrent to re-rolling much since there wouldn't be much point after the first few hours, at which point Jabober, Zoner, and Goner will rule the noob lands.
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hey pal
only prob with level 1 protection is clerics with DA training the shit out of people
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Quote:
Originally Posted by Archalen
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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