Thread: Game Mechanics: Endurance/Stamina/Boots
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Old 09-29-2015, 05:52 PM
Samoht Samoht is offline
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So we use the Titanium client. It came out after OoW. Endurance was changed after during OoW to be a melee resource for new "disciplines" instead of a glorified tiredness meter.

Starting with the endurance revamp, melee attacks no longer caused endurance to decay, ultimately rendering spells to regenerate endurance or prevent endurance loss useless. Most of the existing pieces in game were changed to make them useful again after the revamp.

In our half-implemented state, we basically only get endurance decay from jumping. We still have the spells and the clicks, but they're useless. It's a double edged sword because we don't have the revamped gear, but we don't have the downsides of pre-revamp endurance, either.
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