Thread: Game Mechanics: Monk kick accuracy
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Old 01-13-2011, 06:07 PM
Aadill Aadill is offline
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You do realize that an attack hit/miss check is made before dodge/riposte/parry/block, right?

Look at the actual combat text, listen to the game sounds. Think about melee in RPGs. Hell, even look up the definition of the words being used. You HIT the mob, but it doesn't connect due to extra abilities. Those chances to avoid taking damage only occur when the kick would otherwise land and do damage. Ripostes, Blocks, Parries, and Dodges are NOT misses in respect to the player. The point of this post is to point out the fact that a kick will always land EXCEPT in the event that a mob passes an evade check, which has only a very slim chance of happening. MISSING implies that you flat out picked your foot up, lunged at a mob, and knocked over a lamp instead of kicking a ravenous magical dog-man in the face.

Flying kick would make sense if monks had a ~60-70% chance of landing and checks against evasion were made AFTER that, because every other ability, parsed over multiple expansions, and multiple descriptions of disciplines, abilities, etc. all indicate a level of uncertainty. Flying kick only missing 1% of the time on the parses as shown in this log is statistically inconsistent when looking at any other skill.

Here's a thought: what happens with tiger strike/round kick/dragon punch etc. at level 50? Anyone level those skills to max? Would be interesting to see if they follow the same accuracy % as other skills or if they go along with flying kick.

As far as "posting proof of how it was in classic," what about everyone saying it shouldn't change? Why SHOULD it be correct in it's current state?