Quote:
Originally Posted by Viscian
[You must be logged in to view images. Log in or Register.]
Original SWG you had like 32(?) professions to Master. Your character was set at creation to needing a specific 5 Master professions to Unlock Jedi.. You could get a Holocron which would tell you 1 profession needed.. ( sucked when it told you a profession you've already Mastered.)
|
It was actually more intricate than that. You could be 2 and one half professions if you built your character right. So you literally had many combinations to play and no one was really a cookie cutter template.
The NGE however, got rid of most of the professions and combined them into about 6-8 new "cookie-cutter" classes. You could not master more than one profession, you only could advance on the class offered at creation.
Quote:
Originally Posted by Viscian
[You must be logged in to view images. Log in or Register.]
The main issues with the game was never really knowing what gave you visibility and put you on the BH terminals and after being killed, you'd still be on them. Some things was a given for visibility. Like equipping your lightsaber and robes and having a battle in the middle of Naboo. The hardest part was you had to level in secrecy to not gain visibility to be put on the BH terminals.
|
He's talking about jedi here.
__________________
Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear
Nouva Skywalker, Druid, 16th Circle of Summer
Moollah Muckwater, Swamp Hag, 4th Eye of Fear