Thread: Miscellaneous: Coldain Ring #1 Combine
View Single Post
  #7  
Old 09-22-2015, 12:33 PM
Artaenc Artaenc is offline
Sarnak

Artaenc's Avatar

Join Date: Sep 2012
Posts: 478
Default I guess this is a misreported possible bug

Quote:
Originally Posted by Jaxon [You must be logged in to view images. Log in or Register.]
http://wiki.project1999.com/Tradeskills


Chance of success = MIN(43 - 41 + 66, 95) = 68%

Trivial just indicates that you can no longer gain skill from the combine, not that you have the maximum chance of success. If you want a 95% chance of success on a combine with a trivial of 41 you need to raise your skill to 70.
I didn't know about this formula for tradeskill but I have 250 JC on my enchanter and don't ever remember failing on trivial but I do know it could happen. This is probably due to the fact that when I hit trivial on JC I almost immediately stopped making that item and moved on to the next one.

I did 3 other combines before the patch and was successful with all three. I wasn't sure if something changed that was not on the patch notes. I'm ok with the change but I just didn't expect it if there was even such a modification. I do see this post stating that having higher skill way past the trivial helps the combine success. http://www.eqtraders.com/articles/ar...r=040110000000

I hope this informs others so that they make sure their skill is higher if they don't want to risk many hours of farming for the pelts just to fail at combining it.
__________________
https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World

Guild Leader of <Asgard> The home of the gods!
Lightyear/Artah