Quote:
Originally Posted by Arteker
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small patch considering jan patch has stuff like this
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.- "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th lev
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This information has been given to attempt to make lifetaps "classic" i.e. proper in the past yet the standard rhetoric was given to why lifetaps are the way they are... hopefully now we are "at that spot" on the timeline we should see lifetaps moved to the above mentioned resists.
In velious the fact that SK's can essentially keep themselves alive during most encounters while others have to duck in and out make them more viable- this can only happen when lifetaps (as per above) are nigh unresistable - it also makes necro's able to lifetap burn their mana bars for dps rather than just be cool looking mana batteries.
Maybe this was already done, as I have not really been very active- and the raids I have done in ToV have been a odd mixed bag on the lifetapability of foes.
Looking forward to leechcurse being more useable and HT bombs coming into play...if they are not resisted...i.e. see above!
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OG Moustache, respect...
Xadion Von'Darkborn - Shadow Knight
Cory Von'Darkborn - Ranger
Brezner Von'Darkborn - Bard
Watermelons Siliconmelons - Corpse/Shaman
