Quote:
Originally Posted by Ralexia
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1. I've noticed this too
3. These aren't perfect but they're close.
http://web.archive.org/web/200202200...ss=Necromancer
http://lucy.alkabor.com/index_Necromancer.html
5. I think pet taunt works like normal taunt. If it works then the pet jumps the top of the aggro list +1 hate.
6. I think its a random chance to reduce spell cost by some amount. Its not a flat reduction in spell cost.
7. You're thinking of the skill Sneak. Sneak sets your faction to indifferent when you're behind an npc. You can't open the sell to a merchant window while FD although you can FD after the merchant window is open without it closing.
Also I have a question. When do necromancer pets dual wield without being first given weapons? The game companion link says at lvl 34 but I know thats wrong because my 39 pet doesn't.
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6. Yes, I think you're right. I was just saying that it works out, over time, to those % reductions in spell cost.
7. Maybe that's it. I know you can't open a merchant window NOW, but like I said, I thought it could be done on live back in the day.
Not sure on the dualwielding without giving them weapons. Still only level 33 on p1999.