For zero-damage hate generation, Shadow Knights have Shadow Vortex, Shroud of Hate, and Shroud of Pain, as well as the area effect Wave of Enfeeblement. The Paladin gets its zero-damage spells much sooner, but in the long run the Shadow Night is at least the Paladin's equal for this job. As a rule the Paladin becomes more fun much sooner than the Shadow Knight; SK's fall into a bit of a rut in the middle levels where Paladins shine. Shadow Knights are a late-blooming class and I don't advise playing one unless the player is highly dedicated to it. Paladins, on the other hand, serve well as alts and mains both.
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In any hybrid discussion it should be noted that the defacto reality on P1999 is that the vast majority of middle- and high-end guilds use only Warriors as tanks in raids, even on trash, and most the time the hybrids stand around neglected in the fluff groups. As such, a player who expects to raid on a hybrid should also consider the class's secondary roles when picking a class. Paladins are often assigned as tertiary healers, while Shadow Knights sometimes assist with pulling.
Danth
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