Quote:
Originally Posted by Shjade
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Honestly, why do you even need stopwatchers or timers? Is it that hard for most players to gauge how long you (or your party) take to kill a target in an area where you plan to grind, compare that to how long your buffs last, estimate how many pulls it'll take before you need to rebuff and start a cycle in your head based on that information?
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At this point I have played much longer with spell timers than without.
As a cleric on PVP server I run around with a full set of buffs on at all times and I keep them fresh. Some last a long time and some last only 15 or so minutes. It's very difficult to keep track and a high HP buff dropping in the middle of a fight would kill me, and I can't simply rebuff all the time because symbol costs 10pp and the other spells cost a lot of mana which = time which = I don't get to play as much.
On blue it wouldn't matter to me. No one trying to kill me./