Quote:
Originally Posted by Dantes
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The way I see it - it's been done. At the time EQ came out, there really wasn't much like it. Now you can take your pick between several games that all pretty much offer the same thing.
I think it would be cool if somebody put less emphasis on the graphics and more on optimization. This means more content, more options, and intuitive programming for a game that's always exciting. The graphics don't have to be cutting edge, just "decent." The content keeps players engaged. I'd rather have a new dungeon every month instead of the best possible graphics and the latest technology in boob sway.
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Don't think it really works this way.
If you wanted that much more content, it would be a much higher subscription fee that allowed it, not settling for mediocre graphics to somehow free up more programmers and story writers and bug testers and stuff.