Thread: NPC Spawn Issue: Dragon Necropolis Trap Mobs
View Single Post
  #25  
Old 09-15-2015, 02:51 PM
Ciroco Ciroco is offline
Sarnak


Join Date: Apr 2013
Posts: 366
Default

Again, this wouldn't be as much of an issue if the bugs had the correct HP and damage output, as people would just slaughter them.

That being said, here's another thread (granted, from 2002) in addition to the druidsgrove one already linked that suggests the beetles despawn. The constructs, however, do stay up and corpse camp. Not sure if kanras' research indicated there was a difference.

Quote:
There is a bug trap a little ways between the sliding doors and the trigger spot. If you are a gater class you can activate the trap and gate out. The bugs will despawn and the trap will reset 30 minutes later, thus giving you the opportunity to go down again if you've bound yourself nearby.
Quote:
As far as I can tell the Dragon Constructs don't despawn on their own. As a monk I was FD at the feet of the one I triggered for about two hours (I went to dinner hoping the jerk would be gone when I got back) and he was still there.
http://www.thesafehouse.org/forums/f...-solved/page21
Reply With Quote