Thread: Rift Beta
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  #16  
Old 01-11-2011, 12:12 AM
Crover_CT99 Crover_CT99 is offline
Aviak


Join Date: Feb 2010
Posts: 92
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NDA or no, I wasn't actually in beta but my brother was, so here's what I saw.

-Character progression system that has a lot of potential fun/depth. Time always tells. I played a Blade Dancer/Riftwalker and this seemed an extremely rare combo, even before min/maxing. It was powerful. This gave me hope of finding rare, enjoyable specs that work. On the flip side, I played a Pyromancer a bit and it seemed faceroll worthy. From what I hear online, Warlock/Necro builds are beastly too. I find it hard to judge classes these days since most games (including this one) give me god power no matter what skills I have.

-The world is lacking, so far. Very linear and little reason to explore. I could be wrong about this because I didn't have a ton of time myself to get on, but both times I went out trying to find Easter eggs I came up dry. I've seen it mentioned on fan sites/etc. that this is their intention to help keep pvp centered. This is a downside for me personally.

-Polished as far as betas go. Buuuut, fool me once...

That's my little tidbit. It's not a bad game, but not one I'd see an EQ purist loving.