Quote:
Originally Posted by Man0warr
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I didn't say EQ died, I said the sense of community died. When people look back fondly on Classic EQ, it's the community that they are missing that newer MMOs lack.
That includes everything that goes into it good and bad - camp stealing, EC trading, forum questing, talking to group mates, etc.
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Cucumbers made an exasperated post a couple months ago about community. Community isn't some deep thing, it can be as simple as having to ask someone for a port, or if they can help you locate your corpse, or when you give a player a buff that lasts not for hours, but just for the next half hour.
Little things that kept us in touch in order for the game to be played better. The need for those things died as port books entered the game, and some ridiculous long last buffs like KEI.
This is also the argument against boxing. Boixing decreases the need for that kind of need for other people.
And the bazaar killed it too. Quick little chats you have with a seller = community. Buying off an afk bot = none.
It is a complicated issue but wanted to chime in. imo, part of why classic works is, you kind of have to deal with people to play the game except for a few classes. I played swtor a few years ago, and got max level and good gear w/o ever interacting with anyone. classic eq makes that very hard, and kind of stupid, to play that way. It makes you have little contacts with people. And that's community. O know when I give someone a clarity, I'm giving them a rather short buff. Not something that will last 2 hours. I know when I get a sow, same thing. It keeps us always making contact as part of the game.
And that need to stay in touch, however trivial begins at the start. It's baked into the classic cake. my view.