Thread: Game Mechanics: Lord Vyemm's stats
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Old 09-01-2015, 04:36 PM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
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I've already parsed all the NToV raid bosses on Live. I assume Rogean is talking about my spreadsheet and logs.

The sheet is here: https://docs.google.com/spreadsheets...GfOJULlWOmGK7Q

I've done a lot of research over the last couple of years for TAKP, so I can clarify some things.

First, Luclin AAs did not change the max damage that you could be hit for. They increased avoidance chance and reduced the chance a high DI would roll. Max hits could safely be deduced from any log that is pre-shielding gear.

Second, mobs COULD five hit round back then. Innate triple attack was granted to NPCs as well as PCs. I estimate the chance to be 10% on a successful double attack. (rough estimate though) For more information/proof, see: http://www.eqemulator.org/forums/showthread.php?t=38708

Vyemm's min/max/DB/DI is 250 1200 200 50 on Live right now, and was on Al'Kabor.

I can also verify that during much (or all) of Velious, the min/max/DB/DI were 240 1190 190 50. I have an old screenshot of my warrior tanking Vyemm back then, and the damages match that DB and DI. I can post the screenshot here if desired. God knows why Sony gave him an extra 10 damage. Few Velious raid bosses have actually changed over the years however. Most hit the same now as then. I can't say if Vyemm's max hp changed with his extra 10 damage, but his current HP is 350k. As for regen, the current regen on Live is actually quite low. (30 hp/tick) I can't say if that has changed.

As for attack speed, I wrote an attack speed parsing script which can be found here: https://drive.google.com/open?id=0B9...mxHMW9EQmsyMGs (requires lua)

output looks like this:

Fight #6 [3] Lord Vyemm - Fri Apr 11 02:59:28 2014 - Duration: 1m 8s
Rounds: 51; Bashes: 9; Dmg Type(s): claw; Swings: 166
rounds with 1 swings: 1 (2%)
rounds with 2 swings: 7 (14.5%)
rounds with 3 swings: 27 (56.2%)
rounds with 4 swings: 13 (27%)
3 rounds excluded for having special attacks or being double

Avg pre-slow round delay: 1.36; Rounds/sec: 0.735; Swings/sec: 2.441
Preslow Swings: 166; Preslow time: 68; Avg Swings/Round: 3.254
Adjusting for 0 outliers, 3 double rounds, and 8 post-cast rounds
Adjusted avg pre-slow round delay: 1.266; Adjusted rounds per second: 0.789
(2)1(3)2(3)1(3)1(C4)1(3)1(3)2(4)2(DC5)2(4)1(4)1(2) 1(3)2(3)1(C4)1(3)2(3)1(2)1(3)2(4)1(C4)2(D7)2(3)1(3 )2(C3)1(2)1(3)1(3)2(4)1(C4)1(3)2(3)1(3)1(3)1(3)2(2 )1(4)1(3)2(3)1(3)1(C4)2(4)1(3)1(3)1(2)2(4)2(D6)1(3 )2(C2)1(3)1(1)

Avg pre-slow bash delay: 8.25; Bashes per second: 0.121
Adjusted avg pre-slow bash delay: 8; Bashes per second: 0.125
C8-C8-C9-C8-C8-8-C8-C9

NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second, so fast attacking NPCs with a lot of casts will make it less accurate. A 40% disease slowed Vyemm parsed at 2.0-2.16 delay. Slowed mobs give more precise results. His attack rate is around 1.2 or 1.3 rounds per second.
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