Quote:
Originally Posted by Devious00
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The mob warping seems to be a problem again. Most noticeably after a successful bash that stuns a mob that's moving while feared and snared. It seems to happen after a snare drops as well and the mob is below 20% hp and fleeing.
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Can confirm. On top of mobs warping when fleeing (which has recently gotten worse), it seems when using bash/slam, the mob gets a half second stun (animation wise) then warps ahead out of melee range.
Combined with the awful hit boxes, this is infuriating and frustrating.
Mobs in Wakening Land also have curiously silly pathing that leads them up trees, then across another tree, back down, then they run some football tight end pattern, slice across the middle, then come back into the pocket to fight. This can happen mid fight as well... just off they go for a quick jog.
Panther's are the most common for this.