11099 Akkirus Aego Buffer 0 0 1447 Aegolism 10028 Peridot
11151 Lightning Earring 0 0 635 Greater Conjuration: Air 10015 Malachite
11152 Fiery Earring 0 0 634 Greater Conjuration: Fire 10015 Malachite
13745 Enlarged Fire Beetle Eye 0 0 667 Enchant Silver 16500 Silver Bar
15982 Mystic Brooch 0 0 393 Steelskin 10020 Jasper
21603 Deeppocket Hollow Staff 0 0 1777 Conceal Rapier 21602 Deeppocket Rapier
21607 Imbued Deeppocket Traveling Staff 0 0 1782 Unconceal Rapier 21607 Imbued Deeppocket Traveling Staff
59715 Orb of Transmutation 0 0 4350 Transmute Hunter's Dagger 59740 Purified Crystal
These are all GM items or out of era items we won't see. So they won't need to be included in any changes made.
I'm not seeing TOO many spells there.
Enduring Breath is like half of them
Levitate
Shieldskin/Steelskin/Rune III/Rune IV
12 Fire Pet summon
34 Necro pet summon
49 Necro pet summon
Conjure Corpse
Alter Sky Plane
Looks like 11 spells of which 3 are already done (EB, Lev, Steelskin).
If code devs have an idea around this that would be great, if not I don't think the spell file is so loaded it couldn't handle an additional 8 spells.
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