View Single Post
  #12  
Old 08-28-2015, 07:48 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Luclin confirmed 2nd best
Pop confirmed best

People vastly over-estimate the travel component of Luclin. Every 15minutes you can port from 4 locations to 1 central location... ooooo. Most players on this server don't have that kind of patience and would pay for a port.

Luclin's AAs and Spells made Druids, Rangers, Wizards all become more balanced on raids and group situations.

Tradeskills became relevant in Luclin. All 7 brought useful items/food/gear/clickies to groupers and raiders alike.

Epic quests - Sigil Earring, Loyalist Shield, Earring of Solstice, Hollowshade War, VT Key - People decry the VT key cause it was a long quest, it was actually a neat one to do for a group of players, you got to experience 10 different camps across the zones, forcing you into various zones you wouldn't have otherwise played around in. Some... like the Deep happened to be really fun.

Adding onto this, people focus way too much on VT fights, which I grant you are boring (though learning to CotH around and split pull the named was fun). However VT was one zone of many, and there were a lot of cool raid targets people forget. Ssra had 3-4 fantastic fights (emperor was a great strategy one, Cursed cycle was nice cause each one threw something different at you, XTC posed a double tank scenario with chain ramps, AL tested your CC skills to the max, Rhag cycle was sort of boring), then there were zones like AR with fights like Shei - Fantastic event, really needed more like this. Forced tank swaps, forced mez CC, forced off-tank CC, forced positioning being crucial. It was a glorious fight.

PoP did all of this and better. Plus flagging $$$.