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Old 08-28-2015, 12:18 PM
bktroost bktroost is offline
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Join Date: Aug 2011
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Rooting V.S. Snaring V.S. Highsun is in question.
Wave three was virtually unsnarable some were saying, but they may have not been 60. Root was landing far more often, but was insta breaking in a lot of cases because mobs were engaged all over the place--due to already engaged runners.


Dwarves not assisting.
It just wasn't happening. Archers were not helping, the dwarf wall was not assisting as should.

Pops and Double Pops.
Okay so Wave one had only single pops. Wave two had some double pops happening which caused certain areas to get overrun. My suggestion is to have two groups at each camp and when once camp is clear send a "leashed" group to assist as special forces until their side pops again. For camps like west and river it would make sense to send a single group to go dps at the double popped river.

MA and Recover Tanks.
The tanks were all very busy maintaining runners. On third wave I recommend having ONE tank be the assist tank and ALL dps work to assist that one. When mobs are all at 50% they are summoning and we are not being effective. If we always bring third wave to the dwarf wall (and they actually assist) then we can have that MA tank focus the dps groups.


Datapoint: Nothing enraged. Spearmen have like 30k hp and summon. Do not engage spearmen unless all dps at that camp is on it. We discovered with 2 full groups you can kill one spearmen before the first wave pop.
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Last edited by bktroost; 08-28-2015 at 12:21 PM..