Thread: Game Mechanics: level 53 Mage Air pet damage bug
View Single Post
  #9  
Old 08-27-2015, 08:49 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

I fixed the wiki . . . I think. If it's wrong, please unfix [You must be logged in to view images. Log in or Register.]

I played a magician during Classic and just a bit of Kunark.. Both the Necromancer and Magician L49 pets were disgustingly overpowered (remember how the Necromancer pet could quad for 68 at 1.0 delay with FS daggers? And the whole sword of runes bug?) Back in the day I thought I was a serious badass because I was soloing solb lava duct crawlers, hehe [You must be logged in to view images. Log in or Register.] Remember, this wasn't P1999 where everyone and their brother has a cloak of flames, epic, etc. So I think in general the Vocarations are much better tuned than the Greater Conjurations.

Also, Magicians are totally legit in Kunark and Velious, although not quite as disgustingly OP as Classic. Pets got a huge power boost here when NPCs were buffed up about 6 months ago. When you combine nukes (if you want to have some fun, you can Rain the tank and if the positioning is right the pet won't eat waves), damage shields, and pets summoned with the mastery staffs you are probably the best group damage in the game outside of a charmed pet. Mala/Malosini are superb, Call of the Hero is really useful and the summoned items are nice utility. Of course your endgame consists of summoning 1000 mod rods, but let's face it: most of raiding isn't really that hard.
Reply With Quote