Originally Posted by Pycoba_rng
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More info about the raid setup I run:
I have a large background in leading raids from the past with Everquest.
I'm not going to go into detail , but I can assure the lot of you I run a good setup. I'm always open for ideas and new strats whether or not they contrast with me own.
I run things in team setups.
This includes a pull team. Which usually consist of 2 mnks an sk and or a misc of classes that include rng, bard,necro,ench. The pull team communicates with eachother and works out what needs to be pulled , how, when etc.
My tank team consist of usually two to three tanks. I prefer a war Mting for most content , but I have ran things with Sks and Palis just fine as well. Theres plenty of ways to offswitch tanks between bosses IE: Cazic , Naggy etc , but i'm not going to go into detail. Obviously for Fear , and hate normal trash any tank can suffice , ive even ran them with certain charmed / summoned pets tanking ( even rangers).
Heal team I usually like 2 - 3 clerics depending on the target. I can get a lot done with shamans and druids that play well. Therefore I was never very as needy on clerics as some guilds are. I've ran plenty of greater healing chains in my day and though laughable... They worked fine.
Stun Team/Mez: This concludes a lot of classes , mainly two enchs , one or two pals, Sometimes additional cleric if I have them. This is probably one of my most favorite teams. Ever ran an Aoe raid in hate or fear??? Its doable in some account providing your stun team is good. A good night in Hate is no one getting feared... Achieved primarily from this team. This team obviously has other roles as well as stuning , but always having full attention on call out for stuns etc when needed.
Kite/snare team: Consist of Necro, Rng , Dru's, sometimes bard...
On some encounters / mobs kite team is very important. Obviously the classes with snare are first pick. My kite team usually works in hand with the pull team upon mob inc etc. The purpose is to advoid damage and or attention of mobs away from raid: IE: Fear Break in etc, this is the team that gets it done along with pull team... I also like to run this team for Aoe setups and charm setups , due to the fact if mobs are snared and or being kited its easy to buntch them up and cordinate a single assist for MT , or even ST.
These are the five teams I get set in place. It takes time to cordinate these teams on how to function, but once set in stone they are amazing. Its fun to watch new strats and techniques always unfold as the teams get better working togeather. I personally find by setting people up into teams they get to know their role better and the people they work with.
Eventually as time goes on its a autopilot thing, they form the teams based on expierence and everyone knows already what to do. It takes time for people to develope a certain way of doing things. Another way I find helpful is having someone encourage dps to pull out big numbers at certain times. This is where that phrase " BURN IT" "BURN DOWN" Etc has dwelled from. I usually have someone always parsing and encouraging for higher numbers sometimes we even Frap things and reflect.
Do keep in mind this setup does not include our Slower, Tasher , Malo , Dedicated DPS group, Buffs etc. These roles are usually done by one person and don't really need a cordinated effort as much as the ones above. I could go into more detail but now im just rambling on. Hopefully this gives an idea on the kind of guild I have in store for some of you.
~Thanks Pycoba
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