It looks like there are some single path nodes where dorfs gather in 10th ring war. One of those causes the tiz to head for the tree initially. So that needs fixed. I don't like how pathing behaves when it is reduced to a single node like that. Trying to fix that too. And I guess some ghosting has creeped back in during pathing sometimes too. So looking at all those things.
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Haynar <Millennial Snowflake Utopia>
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