Thread: Rep Yo City 4.0
View Single Post
  #2  
Old 08-11-2015, 04:09 AM
BardPop BardPop is offline
Sarnak

BardPop's Avatar

Join Date: Aug 2014
Posts: 405
Default

I highly recommend a SZ style rule set for a teams server, bite the bullet and accept unlimited level range. It worked on sz it could work here, and I'll explain why.

Or the alternative is we could choose to have a server where 1 team has 0 trackers and 0 bards. Doesn't sound like a good idea, only worked out on vallon/tallon because of x teaming. Xteaming for those not familiar let those on the other team group and buff each other.But here we want the teams hardcorded, so that leaves us the options of VZ?TZ with hardcoded teams or SZ. I think that if you leave one team with no bards they will get destroyed mass pvp, the addition of sks and necros will not make up for whole groups of other classes having selo speed during pvp. Unless you like shooting fish in a barrel pvp this isn't for you.

On the other hand there is SZ, which was so successful that at one point it had over 3000 people. The first problem some people think of when they think of SZ is low level griefing.
Low level griefing with SZ rules wouldn't be so bad here because the population is so much smaller, and a high level could easily go to a noobie zone and kill the griefers to get them. Which leads me to another point, the server would need to have no lns. If you want to bring back teams pvp (and if it has to be classic, sz is the only option, unless you want one team with no bards/no trackers to lose all the time) then you want to keep all the elements that made the server successful in place.

Allow me to explain why the removal of Lns would help the teams server: Removal of lns keeps the griefers at bay because griefers don't have a real pvping mentality, they don't play for fair pvp they play to play to kill those who are weaker then themselves, no grief player wants to be griefed because it defeats the whole point of griefing in the first place, easy kills with no risk to themselves. If you tell them they have play with the assumption that they can be killed by someone even higher then themselves and be unable to get their corpses none of them will play. Sz worked very well this way in controlling the griefers because everyone knew if someone was a big enough douchebag they could just be corpse camped forever, sometimes until rot, which did happen.Most of the time a player might just be denied their corpse for a matter of hours but in rare cases it was for days or until rot. Griefers like easymode, they can't handle hands off pvp where they themselves can be griefed. So in this way I think a teams server with classic SZ rules could police itself, given that our server population pool is small enough that we can all name the griefers of red off the top of our heads, opposed to SZ where they were inumerable.

The one thing I would change is the train policy, it would need to be changed to make training not allowed, this server just has to many hardcore players for that part to stay in.
__________________
-Leluyn da king 60 bard of R99
Last edited by BardPop; 08-11-2015 at 04:12 AM..