Quote:
Originally Posted by maskedmelon
[You must be logged in to view images. Log in or Register.]
That is the way things work now and worked post this patch:
http://everquest.allakhazam.com/hist...es-2001-1.html
January 9th, 2001 3:00 am
"Melee attack timers will no longer be reset when a SK, Paladin or Ranger casts a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again."
:/
|
Neither the first nor the last time a patch note gave an incorrect description of an EQ game mechanic. Accurate communication never was a priority at Verant/SOE. Also remember that these are the same people that insisted the Alchemy was working as intended when it was impossible to skill-up due to the initial buggy implementation. The people writing the patch notes for the players were often a clue or thirty short when trying to communicate something they misunderstood from a dev.
[edit]
Note that the patch note is not completely incorrect. The first sentence is true and no doubt came direct from the dev who changed the client code (attack delays are client-side, you knew that, right?). The second is false and doubtless was a "clarification" added by some manager or community relations person.
[/edit]