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Old 01-01-2011, 04:17 AM
Duma Duma is offline
Aviak


Join Date: Dec 2010
Posts: 65
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
I've heard the argument here that warriors are superior tanks in classic EQ because they have better defensive skills, hence better damage mitigation. However, they have issues holding aggro, to the point that they sometimes need to have the DPS classes delay engaging the mob for a while as they gain hate.

Here is my question. While the warrior is doing this, the mob is effectively not taking any damage (OK, it's taking appreciable damage, but compared to the damage it would be taking if all DPSers were engaged, it's quite small). Overall, the mob takes longer to die, and will hence spend more time beating on the tank. If, on the other hand, your tank is a paladin or a shadowknight, DPS classes can engage immediately (feel free to correct me if I have this wrong), and the mob hence goes down faster, and will spend less time beating on the tank.

How does this extra time spent taking damage compare to the extra damage mitigation warriors have? Can one make a case to use a paladin or a shadowknight instead since the damage taken by the end of the fight might be comparable, or is the superior mitigation so powerful that this issue is minor?

Also, again correct me if I'm wrong, but a warrior has a greater need to focus on DEX and STR gear-wise so that he can hold aggro, while SKs and PALs can afford to gear up with AC, STA, and AGI since they can hold aggro with spells. To what extent does this make a difference in the end game in terms of the ability to soak up damage?

I also hear that warriors get better come Kunark. In what way? Does this mean that SKs and PALs are even less desired?
Wake up call.

1. There is no such thing as "mitigation" in EQ. Higher AC only trends the average hit to be lower among a predefined list of possible hits coded into a mob. It isn't like WoW where AC actually reduces the highest possible hit.

2. Paladins and Shadowknights are considered better group and short term tanks because they could snap aggro on EQlive due to OP spell aggro. Any spell that debuffs a stat on a mob has a ridiculous amount of "hate" added to it. A shadowknight or Paladin only had to disease or stun a mob once on live and they would have never ending aggro.

3. There is no real difference between the raid tanking abilities of the 3 classes because they can all wear the the same armor. The only thing that separates them is the cap on their defense skills and their total HP. Warriors have a higher HP total, but Knights get more AC from shields.

4. Stats like Str, Dex etc are bullshit. They work on a tiered system. Offense + weapon skill + Str gets you another damage table around level 30-40. Or at least that's how it worked on live. By level 40 all melee classes are equal they just upgrade to the final table earlier than others depending on how many points of str you put in on character creation.

5. Dexterity only increases proc chance on weapons that have a proc from 1.0 every 60 seconds to 1.5. Once you hit that tier of effectiveness all further dex is lost.

6. TLDR: Roll whatever you want.