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Old 08-07-2015, 05:27 PM
Quiet Quiet is offline
Sarnak

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Join Date: Mar 2013
Posts: 442
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The exact same thing will happen on every Red FFA server in EQ without massive custom rule implementations such as rotations, instances, tokens for raid mobs, etc.

People pretend EQ is some elite PvP game but the fact is the majority of your time in EQ is spent PvEing. The actual time spent PvPing makes up maybe 5% of Red99, or any sub 800 pop server. PvPing is annoying in EQ. There's no reward for it other than getting to boast about your victory, losing is incredibly painful typically, and it usually is a net loss for both people to engage in PvP. PvP is an annoyance in EQ. That's why it's not surprising that most people would rather team up and play together and avoid PvP interaction the majority of the time.

I don't think I'd ever reroll in the near future if it was wiped to play on another FFA PvP server in classic and kunark. To be honest I don't want to ever zone into Karnor's Castle / Sebilis or Dreadlands again for at least 5+ years.

Thanks.
I agree with all this. The net loss of and annoyance of pvp is exactly what makes it lacking in fun. Its why people plug to avoid CRs, plat loss, item loss if there was any. WoW and every game since have went pretty hard to remove the majority of the annoyance of pvp and therefore they had 10x the number of pvp servers and willing pvp players.