Quote:
Originally Posted by Zuranthium
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The ways to fix it:
1.) Banish all additional guild members from a zone over a certain number; 54 should be the limit IMO. There's nothing in the game, aside from Avatar of War, that can't be handled with those numbers. If you can't handle it with those numbers, then those 54 people are not geared well enough and/or not working well enough together and/or it's the wrong combination of classes. This player limit will count all guild members who were in the zone within the past 2 minutes, so people can't just plan to zerg in waves.
2.) If a player who is camped out or in another zone has a buff on a player where 48+ guild members are already at, or if any summoned items from a camped out or out-of-zone player exist in zone where 48+ guild members are at, all of those things will disappear. Thus, guilds can not get around the player limit by simply having their buffers or mod-rod summoners camp/zone before a fight. (I imagine this would probably be the hardest part to code, iz possible?)
3.) Make players be unable to rejoin the same guild for 4 weeks after leaving and only able to switch guilds once per 4 weeks. That way people can not get around the rules very easily. Guilds are allowed to select 1 "trivial" zone as their base, in which the player cap limits do not apply. This base is allowed to be changed once every 4 weeks.
4.) GM's shall intervene and punish multiple guilds that are actually the same guild and only in separate guilds in order to get around the rules. Similarly, individuals who constantly stay unguilded and yet play with a certain guild will be punished.
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best way to fix it?
more then 1 attractive guild
i'm sure your bullshit ideas restricting players freedom will work great as an alternative however
i bet half the server would rather quit then read your post
wtf should a guild with 60 members do? cut 6 random ones loose? If you have 53 but your best cleric quit, you kick a ranger so you can pick up the only 2 available druids?
your suggestion is a bit like PoTime trials, which allowed max 54 after there was no cap before. some other nerd wrote something about that already
terrible, also,
recruit & contest, rite