Quote:
Originally Posted by Chanus
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It was always my understanding that the sixth group member resulted in everyone receiving XP as if there were five members, but I don't know that my knowledge was ever based on anything more than hearsay.
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The group bonus was changed several times. I don't have the dates handy without searching through patch notes, but 2% per member starting with the second, 10% with full group was the original group bonus. It was eventually changed to what you are describing... a scaling bonus up to the 5th person, and then the 6th person adding enough that members got the same amount per kill as with 5 members.
--- I looked it up. It was changed in June 2003 to make the 6th man free.
--- and for what it's worth, Jan 2001 is when the group bonus changed from what I described to this:
2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
-- and Thanks Pyro. Not enough people read the FAQ.
--- more info ---
Jan 14, 2001... basically one month after Velious came out is when
1. class based penalties went away
2. when group xp started being split based on level instead of total xp (therefore, no longer sharing the race base penalties that still remained)
3. death penalties had to be adjusted to account for the math tricks they used to get rid of the class penalties
4. new group bonus rates (mentioned above) were put in
5. Zone Experience Modifiers were tweaked