Quote:
Originally Posted by Daldaen
[You must be logged in to view images. Log in or Register.]
Rotate them.
- No one is allowed to ally unless they enter the alliance as a single entity and occupy 1 slot, to prevent guilds from joining and occupying more than 1 slot.
- You have 1 hour to kill your mob, its a known time spawn and a relatively easy kill with preparation. No guild should need more than an hour, 30min should be sufficient but lets be casual
The problem I am seeing with a rotation is of the 7-8 entities, probably only 3-4 of them can muster the force to kill Derakor 24hours a day. Meaning when say... Divinity comes up on their rotation and their respawn is at 3AM on a Monday, they may not be able to muster the force and kill.
There are a few ways to resolve this:
- Those guilds could lose their kill and it goes FFA after an hour. (Favors zerg/neckbeards)
- Those guilds could opt to swap positions with another willing guild, say a euro-american swap (could be a nightmare to track)
- Those guilds could skip their turn if it spawns during blackout hours (Favors small guilds)
- The rotation could be 2 Rotated spawns and 1 FFA spawn a day. The spawn falling between say... 12AM-8AM EST is FFA, the other 2 are Rotated. (Favors Americans)
Maybe other ideas? Anywho I hope it gets pushed to a rotation so guilds get a Vindi every 3 days or so.
|
That's what we need, more rules.