Quote:
Originally Posted by nilbog
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Moving to technical discussion.
Have you been able to connect before with this pc?
Have you followed all the steps in the Getting Started thread?
Close your eq client, and try try again.
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Yep, I was just playing p99 on this pc, then I went LD. Now for the life of me I cannot connect with this pc since then.
Been closing my eq client, and logging in. Last time I successfully logged into p99 was at 11:00am, now its 1:25pm, and I still can't log in.
dbg log
Quote:
2010-12-30 13:25:05 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-30 13:25:05 Timezone: UTC-5h00m
2010-12-30 13:25:05 Loading graphics DLL.
2010-12-30 13:25:05 Parsing INI file .\eqclient.ini
2010-12-30 13:25:05 INI file .\eqclient.ini loaded.
2010-12-30 13:25:06 Initializing timers.
2010-12-30 13:25:10 Checking critical files.
2010-12-30 13:25:10 Initializing WinSock.
2010-12-30 13:25:10 Enumerating 3D devices.
2010-12-30 13:25:10 Found adapter #0 - NVIDIA GeForce GTS 250 (8.17.12.6089)
2010-12-30 13:25:10 Adapter #0 - NVIDIA GeForce GTS 250 :
2010-12-30 13:25:10 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-30 13:25:10 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-30 13:25:10 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-30 13:25:10 Initializing keypress handler.
2010-12-30 13:25:10 Parsing INI file .\defaults.ini
2010-12-30 13:25:10 INI file .\defaults.ini loaded.
2010-12-30 13:25:10 Loading keyboard tables.
2010-12-30 13:25:10 Creating window.
2010-12-30 13:25:10 Checking display driver version.
2010-12-30 13:25:11 Activating window.
2010-12-30 13:25:12 CRender::InitDevice: Using 32bit mode.
2010-12-30 13:25:12 CRender::InitDevice: Using vsync 0.
2010-12-30 13:25:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-30 13:25:12 CRender::InitDevice: HardwareTnL Enabled.
2010-12-30 13:25:12 Using hardware vertex shaders.
2010-12-30 13:25:12 Initializing render system.
2010-12-30 13:25:12 Trilinear Mipmapping available.
2010-12-30 13:25:12 Vertex Shader Version: 3.0
2010-12-30 13:25:12 Pixel Shader Version: 3.0
2010-12-30 13:25:12 Initializing engine internals.
2010-12-30 13:25:12 CRender::InitDevice completed successfully.
2010-12-30 13:25:12 Parsing INI file ./eqlsUIConfig.ini
2010-12-30 13:25:12 INI file ./eqlsUIConfig.ini loaded.
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