Thread: Game Mechanics: Rampage
View Single Post
  #2  
Old 08-04-2015, 12:50 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Yea beyond that one dudes reference to unlimited range and no clarification on which mobs have unlimited range, we certainly should not make it unlimited across all mobs.

The range shouldn't be unlimited for any mob unless some definitive evidence can be found to support it should be unlimited. Because that's a ridiculous proposition.
It's completely trivial being set to melee range as is...

If you're bad and refuse to set your Rampage list and heal your Rampage tank then it should be difficult.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Increasing it slightly beyond melee range can be done but it shouldn't be 100', I never remember max range clerics getting rampaged. Only when they were forced to get a bit closer. Which added value to the extended range foci.
Clerics would never get Rampaged as long as the list was set correctly and the Ramp tank was kept alive. Clerics died because Ramp Tanks died, not because of Rampage range.

It was probably based somewhat on the level of the NPC:

51-56 100 units
57-62 200 units
63+ Unlimited

Something like that
Reply With Quote