Well in fairness - The 20 giant train that kept ping ponging and eventually got dropped on us by people running through caused the wipe. A train which is not classic, none of those mobs between EW and WL should see Invis but they do.
That being said. I agree that pull locations should be agreed upon. But when people don't want to actually have a real discussion in raid forums nothing can be done until GMs stop it. GMs stopped the Zlandicar exploit pull for example because mobs aren't supposed to path single through walls.
For Kael - I suggested the archways into the wings should be the maximum limit which these targets can be pulled to. On live these archways were the first see Invis mobs you would face and they represent separations of wings similar to how doors represent different wings in ToV. I think this would be a good idea of a limit if people could agree to it.
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