Charisma affects the lull line. Dwarves are modestly disadvantaged in this respect--perhaps their only drawback as Paladins. Work around this by asking for a charisma buff from your local Shaman or Enchanter since most groups have one or the other. You can also carry a few charisma items if you like. A crude stein adds 15 charisma and costs perhaps 30 or 40 platinum; it's not hard to swap out a couple pieces when pulling.
Flash of Light remains your primary spell for hate generation from 9 through 60. It uses little mana, has a short recast time, and adds significant hate. If you use flash when nobody is in melee range, or move out of melee range while a monster is under the spell's effect, it WILL cause the monster to flee as though feared. In practice this is not a problem--you'll likely never even notice--since you should only be using the spell once your target is in melee range anyway. Seriously, it's virtually a non-issue. Stun (30) and Holy Might (49) are also both excellent for hate generation although they use a lot more mana. Because of mana expense, you'll use flash quite a lot even in the 50's, especially when you lack Clarity.
The grass isn't always greener on the other side of the fence, and Shadow Knights aren't a bed of roses. Disease Cloud has a longer recast time than Flash of Light and also is infamous for breaking mezzes. You'll be glad you have the Paladin when you have to shut down that Ilis Wizard that's trying to gate.
Danth
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