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  #9  
Old 07-31-2015, 11:18 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Well to start, we don't know what everything's window is. As that hasn't been publicly posted and mobs are continually getting respawned by GMs. I know some guilds have been sitting on spawns watching to see what variance will be like but currently no one is positive what windows are. Just some rough ideas.

That aside, I really don't see how having 1-2 groups clearing WToV trash gives you a benefit over others when contesting a NToV mob. Assuming you are required to kill mobs in their wings.

I can see your argument in the case of 20-30 people, but 6-12 in the opposite side of the zone, I don't see that being an advantage at all. Not anymore than shitting in a sock with 6-12 at entrance (which should've been banished long ago or variance should've been removed).

Having a group in Hate when Inny spawns means you can generate a train and get an engage crew up top and fighting Inny while more people port up. A 5 man team could hold Inny for 3-4 minutes I think before wiping with no reinforcements.

Now in Velious... A group or two is in HoT and Eashen spawns. I don't see them having any option that is comparable to being able to start a kite and stall engage a mob for 3-4minures like you could do with Inny. Eashen will destroy a group of 6 unless it's 5 clerics and a warrior. Even still you have to get out of HoT, past CoV mobs, past KoS mobs, and split him out.