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Old 07-31-2015, 10:40 AM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Further musings.

Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
Daldean,

The current rules were for the sake of Kunark and Classic content only. There was zero consideration given to how they would effect the Velious raid scene.

Also, a single group farming armor or faction should hold no authority on claiming an area over a raid. A 40-60 man raid looking to down a target is there for a temporary purpose of killing a raid mob and moving on. A single group should yield for a reasonable amount of time, until that mob is killed, and then return to their armor/faction farming.