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Old 07-30-2015, 05:00 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
^^

The real problem is that Dragon Fear is landing for 20s on players with max MR rather than 5-10s. And that Sontalak had 200k HP not 100k last time I parsed him.
This and he should sit around 120k~ Atleast that was my thought. Possibly regen accounts for the difference?

The dragon fear really is a size able problem. I grant that it's rate of sticking on players is correct it's just the duration that is a problem. I've watched videos of Sontalak, Klandicar, and Zlandicar (big 3 that fear in Velious) from 2001. Every video you see players get feared in large numbers, the vast majority are unfeared in under 6 seconds and you see them all returning to the battle. Very few are returning at around 8-10 seconds. NONE are coming back in at 10-20 seconds. It just never happened, and it sure as shit shouldn't be happening to a size able chunk of those getting feared.

A tooth or a hoop may be clutch in saving a raid. So is a CH neck click from a cleric sky item, or a Conflagration wand spam from a wizard, or a nice set of duelist backstabs from a rogue.

Trak's Tooth is one charge at 1500 DMG. Ivandyrs is six charges at 150 (900 total). We are talking 2400 damage for... Getting a drop off a raid mob in Kunark that spawns every three days and dropping 2k market value or around 20+ rubies to get an earring which cannot be recharged.... For the equivalent of 1 sunstrike and 1 lure isn't that ridiculous. Just recruit another 60 rogue or wizard and they account for 10 Trak's Teeth clicks.

These items could tip the scale in a VERY close battle. I can list 100 other items that could tip the scale as well. The comparison between hoops back during Kunark and hoops/teeth in Velious is a bad one.

If ANYTHING, a guild could burn them once as a one trick pony and likely never amass that number of clicks again. I don't see this "balance issue" as something large enough that we want to cripple Necros more than they have been or introduce some non-classic fix to resolve it.