There are lots of possibilities that can work provided you are decent to good at playing in a group.
Basic/straightforward: Warrior/Cleric
Efficient basic: Monk/Cleric, Shadowknight/Cleric, Paladin/Cleric, Mage/Cleric, Ranger/Cleric
Specialized (limited areas of extreme efficiency): Necro/Cleric (undead), Druid/Druid (outdoors), Druid/Ranger (outdoors), Cleric/Cleric (undead), Druid/Cleric (undead and outdoors), Ranger/Ranger (deathtouch--j/k, it's really outdoors)
Variety: Shaman/Shaman, Shaman/Enchanter, Enchanter/Enchanter, Druid/Enchanter, Shaman/Cleric, Monk/Enchanter, Mage/Druid, Druid/any DPS, Enchanter/any DPS, or basically anything that includes a Shaman or Enchanter (sometimes Druid if outdoors), Bard/Shaman, Bard/Cleric
Your Only CC Is Root: Wizard/Cleric, Wizard/Wizard, Cleric/Cleric, Rogue/Cleric, Rogue/Wizard, Bard/Cleric to a certain extent
Destroy Everything: Enchanter/Enchanter (charm-kiting), Necro/Necro (fear-kiting), Mage/Mage (pets and nukes), Mage/Necro (pets, nukes, fear-kiting), Enchanter/Necro (charm and fear-kiting), Enchanter/Mage (charm and pets and nukes), Shaman/Enchanter (dots and charms and nukes), Bard...?
Weird But Could Work: Ranger/Necro, Shadowknight/Ranger, Paladin/Shadowknight, Ranger/Wizard, Necro/Wizard, ???/???
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