Quote:
Originally Posted by Erati
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why cant we just slaughter them as a zerg so this doesnt take forever
if we are concerned about zone crashes we limit how many from each guild can come but within reason ( so one guild doesnt send any clerics and only like a couple necros etc )
We can have each guild 'roll' and we start picking the tradable stuff where the no drop stuff is forced to be /random'd ( none of it is that amazing ) with those in zone
Guilds can have people camp toons out early if loot is major concern for no drops
but Belt, Knuckles, Mace, Bow etc are all tradable
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I'm fine with that too. If you have 11 guilds attending that means each guild can safely send... 15 people? Just say each guild gets two groups and we zerg it?[Tue Jul 28 16:06:24 2015] Players on EverQuest: