From my personal experience on the event on live and Mac server, the mobs would stop entirely once someone engages them in melee. Whether that be a PC tank or a NPC coldain. They shouldn't charge past someone who is hitting them.
The one thing about the runners is, once a wave gets into its running gait, snare no longer stops it. A walking mob that gets snared basically gets parked in place and behaves sort of like a rooted mob. However once they start running, snare simply slows them down and they continue walking their route to Thurgadin (this works correctly).
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