Folks who think Paladins need a large mana pool as part of their normal function have likely never played Paladins very much. There are a few cases where a large mana pool makes a real difference, but they're the exception, not the norm. If you want more mana for some reason, buy some wisdom gear that you can swap on. Most of the class's bread-and-butter spells--Flash of Light, stuns, etc--have a low mana cost. Even the heals are individually sort of low mana by the time the Paladin gets them. As others have said, mana regen is the main limitation.
If you're a raiding Paladin and you're regularly called on to heal so much that you feel like you need to wear high-wisdom armor, then it can help--but you've already lost. Congratulations: Your guild thinks you're worthless. Hope you enjoy your life as an unimportant tertiary healer for the other fluff folks your guild doesn't care about. If you stick it out, maybe you can even look forward to being your guild's one high-level Paladin for casting Brell's in Velious! Then you can loot uncontested class rots so you can cast Brell's even better! Joy of joys! Or go join a guild that'll actually utilize the class as a tank/offtank, for which you don't need a huge mana pool. Optionally just make a new character like most Paladins do.
If you have a short attention span, here's the short version: Mana is something you gain with gear if you want it, typically for very specific situations, and not something you worry about at creation.
Danth
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