Let me ask this simple question, then:
Barring ripostes, dodges, blocks, or parries, do you ever miss a flying kick at level 50?
According to the parsers, no. If it is a bug in the parser, then that is something that we can't do anything about. The problem is, no one is straight up saying, "this isn't the case!" so it leads one to believe that the parsers are working correctly and that flying kick is a 100% accurate melee attack. I cannot imagine any skill being 100%, as that goes against VI's original mantra of "everything has a level of uncertainty." With that said, I found various eras of Everquest all pointing to the same thing - the accuracy of flying kick was around 60-70%, much like backstab.
There's reference in some of my posts to the minimum damage being changed to 1 from it's current state of 40, as has been mentioned in this thread. That was a change that happened around Kunark when the later damage tables for monks came out that brought them above everyone else to make up the rest of their DPS that would otherwise be lacking (flying kick does roughly half as much as an average backstab) later on in the game. Yes, various expansions did change combat. There are items now that add directly to damage and even accuracy of certain skills, creating a whole new level of problems with trying to parse it but the data have that I found has numbers have maintained about the same value of accuracy of the ability.
Yes, DPS might be reduced some, but monks get different damage tables at level 51 and again every level after that. This server will not get to a point where monks won't still be near the top of DPS lists, but it's so far removed from other classes at times that it doesn't make sense.
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