Thread: Game Mechanics: Monk kick accuracy
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Old 12-26-2010, 10:44 PM
MrSquirrelbane MrSquirrelbane is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Not classic parses here, but 100% accuracy has to be wrong. There's more evidence that points towards it being a skill that isn't next to impossible to block... here's what I've found thus far:

http://monklybusiness43508.yuku.com/...ewtopic/id/291



Here's one from about 05. It shows 65% accuracy overall for Flying Kick, which is just about the same for backstab as it currently is on this server.



Here's another one, from 2003. Same overall accuracy. This one was over the course of 7 hours of fighting.

http://www.thesteelwarrior.org/forum...81&postcount=9




Even this post also indicates approximately a 60-70% accuracy rating (2008).

https://docs.google.com/View?docid=d...dkss4wf7&pli=1

Here's some information regarding skill caps that may be affecting accuracy (also this might be a good source for all melee damage stuff if anything has been off, as well):

http://forums.station.sony.com/eq/po...d=61984#753908
(I don't know if flying kick is maxed at 200 on this server or not, but it is according to this post).
That's some good infoz! As I said I don't remember FK having the ability to miss or not. Looks to me like it did, and as such should be changed.

Melee damage, in general, still needs to be looked at though. Damage distribution is not quite classic (Kunark Beta: Mechanics Forum - Melee Damage Thread) The 1st graph in that post is from kunark era. Second graph is a smaller data sample, but still somewhat telling. I think if melee damage were fixed to be more classic then everyone's damage would go down a little. I'm still working on a sample size near what that guy did in kunark. Its not so easy since there seems to be a completely different damage table for both fear and sky (Another post, same thread) on live p99 right now. Doesn't help that work has been crazy busy! I need more data and on similar mobs so the testing is done in a vacuum. I pretty much just need more hate runs. Seems to be the best place to do these sorta parses.

Timzilla: Don't go hating on Aadill's research for not being perfectly classic. The vast majority of EQ's combat system stayed the same for a very long time. I'd wager that, in regards to FK miss rates, his links were just as valid in 1999-2001 as they were in 2003-2005.
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