Add another necro.
Having the druid ports cancels out the need for wizard ports. Having the druid thorns lessens the utility of the mage.
Enchanter is still viable, but the necro isn't going to benefit fully from clarity, and the enchanter lulls are an upgrade only really on live mobs and LOS issues. Plus with both dru/necro root Fear, and necro Screaming Terror, you already have all sorts of crown control built into the combo.
So there isn't a perfect solution. Your 3rd group member simply has flexibility to pick what he wants to play.
One bonus to him going Monk/SK/PAL/etc would be having a toon that can pull to a spot while the druid and necro med between mobs, which would actually be more beneficial in the long run than clarity.
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Bubbles HatesMelees, Cleric
Miley Vyrus, Necro
Hail Balls, Warrior
Quote:
Originally Posted by Uthgaard
Most of the people with bad experiences with me hang out in R&F, shocking, looks like I'm doing something right.
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