Thread: Game Mechanics: Monk kick accuracy
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Old 12-26-2010, 01:42 PM
Aadill Aadill is offline
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Not classic parses here, but 100% accuracy has to be wrong. There's more evidence that points towards it being a skill that isn't next to impossible to block... here's what I've found thus far:

http://monklybusiness43508.yuku.com/...ewtopic/id/291

Quote:
2114 hits were kicks (miss 1387)
Here's one from about 05. It shows 65% accuracy overall for Flying Kick, which is just about the same for backstab as it currently is on this server.



Here's another one, from 2003. Same overall accuracy. This one was over the course of 7 hours of fighting.

http://www.thesteelwarrior.org/forum...81&postcount=9

Quote:
Total Kick Damage: 425,635 (4,358 hits, 2,906 misses; 60%; 98 avg; 62 delay)

Even this post also indicates approximately a 60-70% accuracy rating (2008).

https://docs.google.com/View?docid=d...dkss4wf7&pli=1

Here's some information regarding skill caps that may be affecting accuracy (also this might be a good source for all melee damage stuff if anything has been off, as well):

http://forums.station.sony.com/eq/po...d=61984#753908
(I don't know if flying kick is maxed at 200 on this server or not, but it is according to this post).

Quote:
MONK.......30..Flying Kick.....200
Last edited by Aadill; 12-26-2010 at 04:15 PM..