Quote:
Originally Posted by Drakaris
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TBH I think the problem has always been how the #1 guild behaves.
There would still be an extra 3-4 guilds on this server if the #1 guild wasn't so greedy and didn't constantly Zerg the opposition into submission with the gear and number advantage.
Unfortunately that kind of behaviour plagues end game Red.
Azrael did it when they were on top, Holocaust/Empire are doing it now.
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Every guild that's been on top has done it. It's in their best interests. A factionless system encourages the "top" players to team up and dominate the endgame. Even faction servers have had that problem, just not to nearly the same degree.
If the administration wants to discourage that kind of behavior, they have a few options:
- Make raid mobs respawn often enough that one group of players can't take them all.
- Implement factions.
- Empower AoE, allow training, or take other measures which allow a small force to contest a large one.
- Etc.
The community ain't going to fix itself. Most people act in whatever way benefits them the most, with little regard for others. It's human nature; shit's classic.
Quote:
Originally Posted by georgie
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Another easy_______Lee tldr post
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Ain't my fault you're illiterate.
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